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Home | Your Daily Dubleche | 01/20/2007 Daily Dubleche: Search, Video Games, Ancestry.com
01/20/2007 Daily Dubleche: Search, Video Games, Ancestry.com
How to disable Google personalized search
(boingboing.net) Spotted on Google Blogoscoped (via Lifehacker): instructions on how to disable Google's "personalized search" function:
Google describes this (old) feature as "an improvement to Google search that orders your search results based on what you've searched for in the past," going on to say that you "may not notice much difference at first, but as you build up your search history, your personalized search results will continue to improve."
Not everyone wants Google to collect and store this personal data, though, so here's how to turn that off: Link.
El Dubleche was glad to see this article posted. Though I believed it was an interesting feature at first, I came to loathe the "personalized search" feature of Google. I like discovering and sifting through all the search results not just ones an algorithm assumes I want to see. The feature started to remind me of a online dating
service for search results.
Online genealogy service posts immigrant records
(poconorecords.com) Second-class passenger Archibald Alec Leach was among more than 2,000 people who arrived at Ellis Island on July 28, 1920 aboard the S.S. Olympic, one of the largest ocean liners of its day.
The 16-year-old Englishman listed his occupation as "artist" and his U.S. destination as the Globe Theatre in New York. He told immigration authorities that he intended to remain in the United States "indefinitely."
Read full story "Online genealogy service posts immigrant records" Link
Ancestry.com has put more than 100 million passenger arrival records. These records document the arrival of everyone that sailed to America between 1820 and 1960. This is a great service that will allow many families to enrich their genealogical records.
Video game playing may fulfill innate human need
(yahoo.news) NEW YORK (Reuters Health) - Playing video games can satisfy deep psychological needs and, at least in the short term, improve people's well-being, new research shows.
The more a game fulfilled a player's sense of independence, achievement and connectedness to others, the more likely he or she was to keep playing, Dr. Scott Rigby of Immersyve, a Florida-based virtual environment think tank, and colleagues from the University of Rochester in New York found. And the more fully a player's needs were satisfied, the better he felt after playing. Link .
Thanks to this article I have a little more insight into something that will help me understand the World of Warcraft phenomenon. It turns out that players who enjoyed their gamin experiences had better better self esteem and higher levels of vitality and well being after playing the games.
Jan 20, 2007
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